| New cheat detection engine -- simpler to set up and
faster during play |
| Scrolling wall algorithm greatly enhanced |
| Blockmap limit increased from 32K to 64K (was 32K in
linux port) without requiring wad changes |
| Fixed texture mapping arithmetic overflows causing game crashes |
| Ensuring 0 tag trigger activation doesn't crash |
| Crushing ceiling limit removed |
| Medusa fix for non-transparent textures on 2s lines |
| Do not spawn flying souls outside the map or across
monster-impassable lines |
| Fixing the floor crusher problem (only kills minor
monsters) |
| Making illegal texture changes/sector types not crash |
| Archvile resurrection of ghosts (unless
compatibility optioned) |
| Remove crash when menu is accessed and mouse speed is greater than
30 |
| Fixed page fault on exit (from the DOS port) |
| Door triggers on 1-sided lines shouldn't crash |
| Correcting bullet/rocket/plasma absorption by lower
textures |
| Tutti-frutti removal |
| Remove venetian blind crashes |
| Number of switches limit removed |
| Limit of 32 boss brain spawnspots removed |
| User-configurable player visible corpse limit (default 32) before
they disappear |
| Opening limit removal |
| Intercept (walkover linedef) limit removal |
| Animated flat limit removal |
| Deathmatch starts limit removal |
| Spans limits removal (caused venetian blinds crash) |
| Pain elemental head spawn limit made variable or optional |
| Visplane limit removal |
| 2S HOM removal |
| Savegame limit removal |
| Too many plats removal |
| Animated linedef limit removal |
| Too many sprites in view limit |
| Renderer inner loops rewritten in tuned assembly |
| Perform lump and texture name lookups with hash tables |
| Inline where profitable |
| Replace linear searches by faster methods |
| Variables and functions made static |
| const added to function parameters where profitable |
| Enhanced z_zone memory handler to use memory
efficiently |
| gcc compile flags optimized |
| Replaced fixed-point arithmetic with floating-point,
where faster |
| Hi/low detail option removed for efficiency in renderer |
| Allegro full-volume note and sound sample locking
errors fixed |
| Allegro voice detection supported |
| Support for variable pitch sounds, ala v1.1 engine |
| Check for stuck note problem - allow midi reset or force them
(handled in Allegro) |
| Improve sound quality (from the DOS port) |
| Allegro keyboard interrupt bug worked around |
| Keyboard LED's and {Caps,Num,Scroll}Lock status
configurable and reliable on exit |