Dynamically-generated
F1 key help screen based on current assignments |
Message
console showing last n messages (scrolls as needed) |
Status
bar shows armor/health/ammo in colors (e.g. red when < 25%) |
Par times no
longer printed on intermission screen if -file is used |
Limit
of 10 automap marks removed |
Automap marks
now saved and restored in savegames |
Remove
character-by-character delay during printing of intermission text |
Taking a
screenshot makes "tink" sound (since no message) |
Improved
hidden line setting to reduce spiderwebs in automap |
Show
teleporter specials on automap if Se bit not set |
Showing
keyed door colors and possibly (with cheats) keys in automap |
Show secret
sectors on automap (with single IDDT cheat) |
Show
opening doors as well as moving lifts on automap |
Screenshots
can go beyond DOOM99.PCX and do not print "Screenshot" msg. |
ENDOOM
credits printed at end of game (wasn't in linux port) |
Secret count
displayed as 100% if there are no secrets in level |
Fixed
help and credit screen sequences in Doom 1 & Ultimate Doom |
Fix the
automap showing regions beyond a closed door with different floor hgt |
HUD
displays top 4 frag counts instead of keys in Deathmatch |
3 digit frag
counter |
Graphical
keys in HUD display |
Allow various
HUD configurations including split 3-corner style |
New
font for HUD and other displays |
Heads-up
display (HUD) mode for health, armor, weapon, key and ammo indicators |
Optional
in-game secrets/items/monsters progress indicators on HUD |
Customizable
keys for heads-up display and for taking screenshots w/o -devparm |
Automap
continuously shows x, y and z coordinates |
Automap colors
configurable from DEFAULT.CFG |