The BOOM Engine

Playing the Game

By TeamTNT
 

Make player bobbing optional

Monsters don't sleep after killing monsters, just because player is out of sight

Player "oof" sound is now heard on any 1s or 2s line when "used" and impassible

"Green is turbo" message no longer appears in single-player (except demos)

Fix BFG and SSG weapon switch, when exactly one shot left

Allow change to SSG with "9" key, toggle fist and chainsaw even when not berserk

Crossing a W1 teleport the wrong way shouldn't use it up -- always triggers once - fixed

Fix right CTRL for fire, clean up keyboard state on exit

Fixed lack of numeric keypad functionality (from the Linux port)

Fixed the inability to diagonally run-strafe (from the Linux port)

Objects can be pushed over tall ledges by conveyors, and by player if shootable

More realistic sector friction/sludge effects

Autorun mode remembered across games

Translucent sprite support

Friction, wind and current

Weapon recoil

Instant 180-degree turn with keyboard

Key to toggle between two favorite weapons

CapsLock for always-run mode

Assign priority of weapons for auto-switch when out of ammo