Make player bobbing optional |
Monsters
don't sleep after killing monsters, just because player is out of sight |
Player "oof" sound is now heard on any 1s or 2s line when
"used" and impassible |
"Green
is turbo" message no longer appears in single-player (except demos) |
Fix BFG and SSG weapon switch, when exactly one shot left |
Allow
change to SSG with "9" key, toggle fist and chainsaw even when not berserk |
Crossing a W1 teleport the wrong way shouldn't use it up -- always
triggers once - fixed |
Fix
right CTRL for fire, clean up keyboard state on exit |
Fixed lack of numeric keypad functionality (from the Linux port) |
Fixed
the inability to diagonally run-strafe (from the Linux port) |
Objects can be pushed over tall ledges by conveyors, and by player if
shootable |
More
realistic sector friction/sludge effects |
Autorun mode remembered across games |
Translucent
sprite support |
Friction, wind and current |
Weapon
recoil |
Instant 180-degree turn with keyboard |
Key
to toggle between two favorite weapons |
CapsLock for always-run mode |
Assign
priority of weapons for auto-switch when out of ammo |