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As discussions went on, he decided that he'd try to do Ultra-Violence demos of all the levels in Icarus: Alien Vanguard.
Well, he did it. The rules were:
Some levels you can't do #3. Not George's fault, our fault. There is a secret too skinny to fit a Space Marine butt into, and one that you can't get to in single player mode. OK, we'll give him those as documented problems.
Right up to the end, even George couldn't do MAP28 (Excavations) and get 100% kills. And every monster is accessible. Problem is, there's not much ammo to spare. Like none. George went into god mode, went right up to every monster point-blank and shot 'em. Had 5 shells left when he got done. So it's pretty impressive to watch that one when he did it without godmode and ended up empty-handed at the exit.
The files are separate .LMP files, one for each level, all contained in a single ZIP file. Unpack them into your DOOM2 directory, and run them like this (the example is for the MAP15 demo):
ICARUS -PLAYDEMO IC15UVGB
Uppercase isn't important, and be sure not to include the ".LMP" on the end of the demo filename. Sorry, but DOOM2 won't run them if they're not in the DOOM2 directory.
Notes:
Map | Name | Time | Difficulty | Fun | Look | Comments |
MAP01 | Shuttlecraft | 6:51 | Med | 3 | 3 | Tricky! |
MAP02 | Shuttle Bay | 4:58 | Easy | 2 | 1 | Easy to get lost on |
MAP03 | Quarry | 4:56 | Easy | 2 | 2 | Good barrel frags |
MAP04 | Engineering | 3:19 | Easy | 2 | 2 | A short one |
MAP05 | Flipside | 6:33 | Easy | 3 | 3 | Interesting concept |
MAP06 | P.E.T. Rescue | 4:05 | Easy | 2 | 2 | Watch the ammo here |
MAP07 | Sickbay | 5:05 | Easy | 2 | 1 | Use your fist |
MAP08 | Donnybrook | 6:54 | Med | 3 | 2 | Complex yellow key hunt |
MAP09 | The Moat | 8:10 | Hard | 2 | 3 | Don't be afraid of the dark! |
MAP10 | Bridge | 4:31 | Easy | 2 | 2 | Plasma gun slaughter |
MAP11 | Feeding Frenzy | 26:32 | Med | 2 | 3 | 249 monsters to munch on |
MAP12 | Hydroponics | 16:53 | Med | 3 | 3 | Cool look |
MAP13 | Asylum | 8:44 | Easy | 2 | 2 | Max secrets = 0% |
MAP14 | Fortress of Evil | 15:13 | Med | 2 | 3 | Very symmetric level |
MAP15 | Waste Disposal | 5:30 | Easy | 1 | 1 | Max secrets = 75% |
MAP16 | Bootcamp | 14:38 | Med | 3 | 2 | Many traps in this one |
MAP17 | Bloodbath | 14:34 | Hard | 2 | 2 | Spider killed with fist! |
MAP18 | Cargo Bay | 17:18 | Hard | 3 | 2 | This is a challenge |
MAP19 | Blessed are the Quick | 10:09 | Med | 2 | 2 | Too many demons |
MAP20 | WarTemple | 20:25 | Med | 2 | 3 | Very clever design |
MAP21 | Engine Core | 12:48 | Med | 3 | 2 | Barely enough ammo here |
MAP22 | Nightfall | 8:22 | Med | 2 | 3 | A fast, dangerous route |
MAP23 | Painful Discharge | 16:04 | Med | 3 | 2 | Maybe hard, lots of fun |
MAP24 | The Haunting | 16:29 | Med | 3 | 3 | Ghosts! 123% kills |
MAP25 | Another Fine Mess | 27:59 | Hard | 3 | 2 | Wild Arch-Vile stunt! |
MAP26 | Weapons Bay | 5:41 | Med | 2 | 2 | A fast one |
MAP27 | Starhenge | 9:44 | Med | 2 | 3 | Depth used well here |
MAP28 | Excavations | 18:15 | Hard | 2 | 2 | Chronic ammo shortage |
MAP29 | Brutality | 14:09 | Med | 3 | 2 | Easy Cyberdemon to kill |
MAP30 | Nuclear Core | 0:43 | Easy | 1 | 1 | Simple |
MAP31 | Great Balls of Fire | 5:53 | Easy | 1 | 2 | Not enough monsters |
MAP32 | Prestidigitation | 5:36 | Med | 3 | 3 | Fun Level |